Lead Developer & Scripter. Nine years of Luau, shipping live Roblox games and the systems that hold them up.
Live Roblox titles, plus the systems behind them.
Live titles I script and maintain.
Grow and manage your very own ant colony. Hatch eggs to raise new ants, place them on your mound, and watch them feed. Collect crumbs to upg...
Lift dumbbells to gain Strength and grow bigger over time. Drag Lucky Blocks to your base and break them open for rare Brainrots that earn C...
Build and run your very own sushi conveyor restaurant. Serve dishes to hungry customers, earn coins, and reinvest to upgrade your belt, unlo...
Conquer territories, grow your empire, and rule the world. Expand your influence, build powerful armies, and outpace rival players in a race...
Catch fish, earn coins, and unlock better rods to progress through new islands. Each area has stronger rods, better rewards, and rarer catch...
Grow your very own bug sanctuary. Cut grass to uncover hidden bugs, collect them, and place them in your plot. Bugs earn you cash, even whil...
Frameworks and gameplay systems. Scripting only; assets, animations, and VFX are not mine unless stated.
The Region System allows you to define Regions within your Roblox game, such as towns, cities, landmarks, points of interest, etc. This ...
The Impaled Death Mechanic is a custom death effect/animation in which you get impaled by a stake when your character dies.
The Lever Puzzle System allows you to place any number of levers and define custom logic for how they should be activated. You can creat...
Where the work has been, most recent first.
MaxOut Studios
Lead the engineering side of the studio's Roblox portfolio; every title listed above ships under MaxOut Studios.
Freelance & Self-Directed R&D
Nine years of continuous Luau practice, with commissioned scripting work for creators alongside a steady pipeline of self-directed projects.
Every change is validated on a Staging place before it reaches players.
Partial or full Rojo, including migrating Studio-only projects onto it.
I build the tools that unblock the team, like a Perlin noise previewer for terrain.
Weighted RNG and luck curves modelled in Desmos before a line is written.
Breakpoints, watch expressions, and structured logging over guesswork.
Economy, progression, networking, tooling: I have shipped all of them.
Knit and ECS keep a codebase maintainable as the team and scope grow.
Small, clearly scoped jobs. You pay once the task is done and you are happy with it.
Bigger projects split into tasks, paid as each one lands.
Joining a team for the long run, paid on a schedule we agree on.
Preferred. Low fees and a fair rate, so the price you see is the price you pay.
Fine to use, but PayPal takes a cut, so the invoice carries a small add-on.
Feel free to reach out to me through any of the platforms mentioned below.
I'm open to discussing potential projects, collaborations, or any questions you may have.